LEVEL 1: ANGKOR WAT (Training Level - part 1)

 

Began adding blue text 9/12/06.

 

Von Croy Speech #1: “Careful, all is not as it seems…”

Von Croy Speech # 2:” “Good men have died…”

 

The first free-standing column has no bugs. Attempts to crawl into corners (slightly over 45 degrees from the wall) fail. Turning until Lara shifts on jump also doesn’t allow crawl or roll bugs. However, entering either face of the NE corner while attempting a jump corner bug causes VCS1 to play; subsequently entering either face causes VCS2. Normally, VCS1 would play when entering the four squares one row before the first paired columns, and between lines from their opposing faces. If you do not use the free-standing column to play VCS2, it will play if you imbed in either corner where the straight side walls begin. Normally VCS2 plays when Lara nears the left turn at the stone lion. You may have to jump Lara three or four times after imbedding to produce a VCS.

 

The two tree stump corners “work”, but of course Lara just drops to the ground. The tree in the corner shows an aborted corner bug at its NE-pointing corner. The corner at the left turn is bugless.

 

The corner at the right turn before the disappearing spikes evokes two more VC speeches, both for areas she hasn’t reached yet (of course).

 

The four corners of the doorway beyond the first gap all show thwarted corner bugs: that is, Lara imbeds by both jumping or crawling, but if she jumps then, her toes don’t leave the ground.

 

The two corners of the divider ahead show thwarted corner bugs. The two uphill corners don’t permit imbedding on each uphill face.

 

The various corners along first wall of the waterfall area trigger three VCS. You could invoke all three and run continuously over the jumps, perhaps that would be a slight advantage. The two large doorway corners on the waterfall room side also allow the crawl bug to pop Lara to the ceiling and drop her for a few percent damage, so you want to use different corners to save time & health. Interestingly, the jump bug does not work there (the roll bug works, but you have to imbed with Crawl while carefully releasing it before it works, so there’s no point). At least this proves that crawl & roll bugs work where the jump bug is aborted, even though imbedding occurs. Lara falls while facing directly at the wall, so perhaps she could catch or jump. To evoke a VCS, the crawl corner bug must start the right distance from the corner and be the correct angle, although there’s leeway.

 

The fast way is to drop to the low level, take a jumping run at the bottom of the incline beyond the third skull, backflip to the walkway, and head for the traverse. This skips ALL the jumps and their associated Von Croy speeches. From Ewil’s speed run on Speedrun Demo Archive.

 

After picking up the third golden skull in the room with the fountains (first open-sky area), the northeast-pointing corner nearby allows the arch bug; Roll is required. This lets Lara skip the spiels for the two jumps. Under the shelf, the corner bug does not work, and the attempt triggers Von Croy’s next advance and set of instructions.

 

The two northeast corners at the other jumps have corner bugs on both faces.

 

The corners on the west side of the above area show no bugs.

 

After the pull-up from the traverse, the corner at the right turn evokes “In deep pools…”.

 

I couldn’t find a corner to evoke the two speeches before Lara climbs the ladder to the switch.

 

Instead of swimming, Lara can make a curve jump to beyond the drawbridge. From Ewil.

 

At the south side of the area with the two lion door guardians, a northeast-pointing corner allows Lara to bug up and catch the edge. Use the left face while holding Action; do one jump at a time, so she doesn’t jump off the top. But there’s nothing to do but drop back.

 

Where Von Croy asks Lara to crawl to the back pack, the left edge of the doorway she just exited allows Lara to bug to catch the top of door frame. However, she must press and hold Roll just before the bug works in order to catch the edge. Use the outer right edge of the doorframe for an easier bug; hold Action and do one jump at a time. Then a pullup to a jump with Roll, while Action is held, allows her to catch the ledge on the opposite side of the area.

 

At the rope swing over the pool, just before the end of the level, don’t go left to crawl through the tunnel to the shelf where you jump to the rope. Instead, turn right off the stairs and perform a crawl-corner bug at the corner with vertical stripes above horizontal stripes. The cubbyhole beyond that corner allows a normal corner bug to take Lara to the shelf, but it’s slower and harder.

 

No other crawl-corner bugs found.

LEVEL 2: RACE FOR THE IRIS (Training Level - part 2)

 

On the easy path, Lara comes to an alcove backed by a wooden grate. A crawl-corner bug from within the alcove traps her in the wall, and provides some interesting views.

 

The ground-level shortcut near the decorative gate allows a crawl-corner bug at each end that takes Lara to the higher level, but it’s not good for anything. If Werner beats Lara to the exit, he closes a door with vertical strakes behind him. After Lara climbs through the hole to the other side, the right side of the doorway permits a crawl-corner bug; the right face leads to a fall back, the left leaves her standing in the passage Lara just used. Crawling into the left corner of the doorway just causes some music to play. 

 

On the easy path, Lara comes to a room with a pit which contains blocks in diagonally opposite corners. At the doorway on the far side, the left edge allows an arch bug on the left face; Roll is required whether Lara activates the bug by jumping or running forward. There’s no bug from the right face. A black rectangular floor exists at both ends of the room. Travel between them by traversing along the edge below the slope. The fourth side of the room has no space above the moulding. A crawl-corner bug works quickly from the south corner of both doorways. Jumping from the black “roof” across the pit works only when Action is held! Is this because the landing level is lower?

 

Shortcut: At the beginning of the hanging log bridge overhead, the outside face of each corner allows a crawl-corner bug that takes Lara to the closed doors at the end of the bridge; there’s an unlocking-hole on the right. It saves about 20 seconds. Discovered by Roy_Hess.

 

Note that often only one face of a corner permits the crawl-corner bug.

 

On the hard path, at the exit of the second room, with the two spike traps: the right side of the door initiates the arch bug; a run forward or roll is required to leave Lara on the (invisible) roof. This opens up to exploration the adjoining rooftop areas of three rooms.

Lara can take a shortcut to the pool near the end of the race (light green at the right edge).

 

At the peaked doorway flanked by crocodile carvings: the arch bug works on both edges, but the roof slopes and Lara falls back. To overcome this, imbed Lara into the wall at either corner until the bare part of one leg is hidden. Press and hold Action. Press Jump, and on the way up, let it go and press and hold Roll. Keep Action and Roll held until Lara is hanging quietly. She will miss her grip once, but will reposition and make the catch. The most she can do from there is to traverse right to the last square, and pull up and jump to land on a sloping tree root, with no damage. The column to the right of the doorway permits Lara to use a crawl-corner bug to get into the same rooftop area as the in the previous paragraph.   

 

Lara was "racing" very slowly, because I'm searching for corner bugs. But she caught up with Von Croy in the room with the irregular-bottom pool. He was running around in the pool up to his waist in the water.

 

There are many overhangs. Is this an effort by the game makers to eliminate the corner bugs?